RACES
As with any traditional Tabletop RPG, it is important to have a plethora of different races for players to choose from. With my game, I aim to continue that tradition. In this entry, I have a few examples of races I made for this game. I have intentionally designed them to be functionally similar to classes in the sense they are meant to act as a framework for a certain play style. 

However, Races and Classes have their differing functions from one another. Currently, Races gain something every level, unlike Classes, who have powerful acquisitions for some levels, with levels where they gain nothing to balance out. Races also determine what elements or status effects a character will be strong against and weak against, and certain equipment and skills will have different effects on different kinds of creatures. 

Initially, these Races were recorded in Google Docs, but one of my playtesters pointed out to me that making them in Google Sheets instead will let players copy them directly onto their character sheet, meaning they won't have to have three browser tabs open every time they needed to level up or check something - it will all be in one location. 
Races Example
Published:

Races Example

Published: